their fellow prisoners in the shuttle. In retrospect, Malkus never should have
let them all live in the first place.
Malkus sent out ten Klingons.
He also maintained personal control on one of them—J’lang was his name.
Through J’lang’s eyes, Malkus observed the Klingons moving toward the shuttle.
Six of them broke off to take care of the four in the shuttle. The other four
could take care of two diplomats with ease, Malkus was sure of that….
Malkus was able to use his pawns’natural abilities for himself, so the Klingons
he had enthralled all did what came naturally—they unholstered their weapons as
they moved through the tree-lined route between the hill where Malkus had been
uncovered and the shuttle. They all had at least one bladed weapon, and some had
energy weapons as well.
The six continued onward to the shuttle, while J’lang and the other three held
back. Spock and Worf were nearby, Malkus knew that much. But he could not
pinpoint where. They were not in sight, but the trees and bushes provided plenty
of cover. It had been a long time since Malkus had coordinated a ground
campaign—before his rise to power, in fact, since after that, he had generals to
do the work for him—but he remembered enough to know that the two ambassadors
were probably hiding behind one of the larger trees or one of the bushes. It was
only a matter of flushing them out.
He split the foursome up, each taking a compass point for direction. At a
certain distance beyond the field in which Malkus knew Spock and Worf had to be,
they would turn back.
J’lang was carrying a weapon that was apparently used for the sculpting of rock
into artwork, but it would work just as well to rend flesh. He also had a dagger
of some kind—apparently, most Klingons carried one; they called it a d’k tahg.
Both were one-handed weapons, so Malkus had J’lang have both at the ready.
Unfortunately, a search through the bushes and trees to the west revealed
nothing. He turned J’lang back. When he arrived at the starting point, he saw
two of his other pawns. Making contact with them, he learned that they had found
nothing, either.
So where can they—?
Before Malkus could complete the thought, a bottle of some sort flew through the
air and broke apart upon impact with the ground. When it did so, it burst into
flames—and the fire quickly spread around the clearing.
Spock swung down from one of the branches in a kicking motion, his feet
colliding with the back of one of the other Klingons’ heads. As he fell, the
other Klingon turned to fire his disruptor on the ambassador.
Before he could take the shot, however, a dark hand gripped his right shoulder.
The Klingon convulsed and fell to the ground. Only then did Malkus see that the
other ambassador had used the flames as cover to sneak up behind him and apply
the same maneuver to the Klingon that Spock had used on Worf earlier.
I had thought that to be a Vulcan technique.
Then the fourth Klingon, who was named Roka, returned, and immediately charged
Spock. He had instinctively attacked with his bat’leth —an edged weapon, but one
favored by some Klingons over energy weapons. With astonishing speed, Spock
grabbed one of the branches that had caught fire, and used it to hold Roka off.
Meanwhile, Malkus instructed J’lang to charge Worf. The sculpting tool could
indeed be deadly, but it was not a distance weapon.
The Klingon that Spock had downed also had a bat’leth, and the half-breed was
able to keep Roka at bay with his torch long enough to grab the weapon and use
it to parry.
Malkus noted that Spock was using a fighting style that he recognized from the
other Klingons he’d possessed—it was based on their form of combat called
mok’bara. Malkus also knew that Spock had never studied the mok’bara.
Then again, he thought as Worf calmly dodged and weaved out of the way of
J’lang’s two-pronged d’k tahg and sculpting-tool attack, this Klingon ambassador
had likely never learned the nerve pinch.
Malkus enjoyed a worthy foe as much as the next tyrant, but enough was enough.
He needed to end this and get back to the business of rebuilding his empire.
It was then that he discovered that two ships were approaching Narendra III: a
Starfleet vessel and a Klingon Defense Force vessel. Both were
large—considerably more powerful than any of the eight ships Malkus had in his
power. He reached out to the two new ships’ captains—while he could not enslave
the entire complements of the vessels, if he could at least take over their
leaders….
But he could not. Somehow, the minds of all the people on both ships were
unavailable to him. That had never happened before.
So he sent his ships off to attack and destroy the vessels, then turned his
attention back to J’lang—
—just as Worf knocked the sculpting tool out of J’lang’s right hand with a
chopping motion. He then converted that motion into a jab with his elbow to
J’lang’s face. As J’lang stumbled backward, Worf grabbed J’lang’s left wrist,
effectively neutralizing the d’k tahg, then yanked J’lang forward. J’lang
stumbled toward Worf; Malkus tried to put up some kind of defense, but Worf then
stopped J’lang’s forward motion by grabbing J’lang’s right shoulder with his
left hand.
Malkus retreated from J’lang’s mind as the sculptor lost consciousness, another
victim of that be-damned Vulcan attack. He transferred his active control to
Roka.
Spock and Roka seemed to be evenly matched with the bat’leth, at least. Roka had
mostly been on the offensive, but Spock had parried each blow with the ease of
the expert that Malkus knew full well he wasn’t.
With a downward slash, Roka managed to entangle Spock’s bat’leth and drive it to
the grassy ground. He used his left elbow to jab Spock in the jaw, then
disentangled his weapon from Spock’s and swung upward.
However, Spock was able to duck backward and not be struck. Then he raised his
own bat’leth in defense of Roka’s next thrust.
They sparred for a moment, neither side gaining the offensive. Roka used Kilog’s
gambit against Spock, followed up by B’Arq’s defense. According to Roka’s
memories, B’Arq’s defense was impenetrable.
With an underhanded swing, Spock penetrated Roka’s use of B’Arq’s defense,
knocking the bat’leth out of Roka’s hands. Spock then slammed the leading edge
of the bat’leth into Roka’s side.
Malkus cursed as Roka fell to the ground, unable to move. He gazed upon the two
ambassadors with fury as they stared at each other.
Worf raised an eyebrow. “Fascinating. Your penetration of B’Arq’s defense
was—familiar.”
Spock half-smiled. “It should be, since I learned it from you. An excellent
technique, if I may say so.”
“Thank you. We should continue. Malkus may send more of his thralls against us.”
You don’t know the half of it, Klingon, Malkus thought angrily. He reached out
to the pawns that had gone to the shuttle—
—only to find that five of the six were still engaged with the quintet from the
shuttle. The sixth was dead, a d’k tahg having slit his throat. If the remainder
broke off their attack to go after Spock and Worf, they too would be cut down.
Then Malkus laughed to himself. The solution was simple: the four Klingons who
had been defeated here and the one dead at the shuttle were of no use. So Malkus
sent those shards of his consciousness to B’Oraq, Davok, G’joth, Matthew Falce,
and Hilary McKenna.
That gave him a full ten pawns to send after Spock and Worf.
Soon they’ll all be dead….
“New course, 287 mark 9—execute!”
“Train disruptors on the Rikmok.”
“Weapons locked.”
“Vralk, execute course now!”
“Prepare to fire on my mark.”
Kira heard the voices in the background, but barely focused on who was talking.
Her primary concern was the field of range belonging to the fore port disruptor
array. There were three of them, each had four viewscreens, one large and three
small. Each screen showed a ninety-degree field, with the large one showing the
ninety-degree area that the disruptor was currently trained in, the other three
showing the remaining two hundred and seventy degrees. Her job was a simple
one—identify any targets that came in range of any of the three disruptors under
her purview, train the weapon on that target, and fire. Of course, with the
speed at which ships moved and the comparatively limited range of the
disruptors, that didn’t leave her—or her three counterparts—many opportunities
to fire, but they were only a small part of the Gorkon’ 'sarsenal.
She tried not to think about what the Bajoran Resistance could have done with a
ship like this against the Cardassians. Hell, this thing even puts the Defiant
to shame.
Klag’s deep voice penetrated the wall of sound that the bridge had become.
“Remember, shoot to disable, not destroy. There is no glory in defeating
mind-controlled warriors, nor any honor in dying in such a state.” A pause. “But
don’t be fools, either. No matter what, we shall be victorious!”
Tereth said, “Captain Huss’s ships are entering range. I suggest waiting—train
weapons at 185 mark 9. She’s likely to attempt a bIng manuever—it was a favorite
of hers when I served with her.”
Kira realized that one of her disruptors fell into that range. She immediately
trained her number-three disruptor on that area—currently bereft of any ships.
Toq said, “Nukmay, Khich, and Jor changing course!” A pause. “A perfect bIng
maneuver.”
All three ships came right into Kira’s sights, just as predicted.
“Fire!” Klag bellowed.
Kira trained her array on the wing of the Nukmay, the lead ship. It, combined
with the disruptors fired by Rodek, slammed through the bird-of-prey’s shields
and tore a hole through the wing. That sent the ship into a spin that caused it
to collide with the Khich. The latter ship’s shields were disrupted into
oblivion, though there was no hull damage.
A cheer went up from around the bridge, and the gunner closest to Kira—a bekk
named Klorga—said, “Well done for a first shot, Bajoran.”
“You ain’t seen nothin’ yet,” Kira muttered. There was still the Jor, which
fired its dirsuptors at the Gorkon. Looks like they’re aiming for the engines,
Kira thought.
“Shields down to eighty percent,” Toq said.
Kira fired on the Jor, taking the ship’s shields out with three shots before it
left the range of her disruptors.
“We’re being hailed by the Enterprise,” said the ensign at the communications
console.
“On audio,” Klag said.
“Klag, we need you to draw off some of these ships,” Picard said. “We can’t use
the deflector modification without lowering shields.”
Kira stole a glance at the tactical display on the main viewer. The Enterprise
was more than holding its own against the other four ships—the Sovereign -class
vessel had only suffered minor shield damage, whereas two of the Klingon ships
were in pretty bad shape and the other two were on their way to more of the
same. But that wouldn’t last forever, especially since the Enterprise and Gorkon
were doing their best to minimize casualties and their foes were working under
no such constraint.
“Vralk, change course toward the Enterprise,” Klag said.
Tereth added, “Rodek, give us covering fire on the birds-of-prey.”
That instruction, Kira knew, would be passed on to the two at the aft disruptor
arrays.
A part of Kira liked the simplicity of it—all she was responsible for was three
small three-hundred-and-sixty-degree fields of fire. No more, no less. Given the
awesome responsibilities she had as the commanding officer of one of the more
strategically important starbases in the quadrant, accountability for so little
came as a relief.
But a part of her hated it for the same reason she hated what Malkus did to her.
It was Klag who directed the battle, Tereth who commanded the troops, Rodek who
carried out those commands, and only then did Kira get involved if those
commands happened to relate to her tiny area of control.
And Kira Nerys never liked having limited control.
It had taken Aidulac two days to work her way across Narendra III.
With the aid of the component she’d found from the third Instrument, she had
been able to trace the final Instrument to this planet, but frustratingly, not
to where on this planet. She had to wait until someone unearthed the Instrument
before she would be able to locate it more precisely.
So she settled on a remote island, converted the Sun to a shelter, and used its
resources to survive. Her ability to influence men’s minds was sufficient to
keep prying eyes away from her—especially given the location she’d chosen in the
middle of Narendra III’s largest ocean—and she waited.
She’d waited ninety thousand years. She was prepared to wait another ninety
thousand.
As it happened, she only had to wait for five years. A major war was fought in
the interim, though the fighting never actually reached Narendra despite its
position near both the Romulan and Federation borders.
Aidulac continued to wait.
Then, finally, the Instrument was exposed.
Naturally, it was on the other side of the planet.
From here on, Aidulac had to be careful. She could not afford to use the Sun, as
it would be detected. Besides, Malkus’s consciousness had, as she had feared,
been imprisoned within the Instrument. Now he planned to rebuild his empire.
The fools. The unmitigated fools. The thought was directed at the well-meaning
rebels who had overthrown Malkus. They should have just killed him and had done
with it. But no, they had to teach him a lesson, to imprison him, to make him
suffer.
They don’t understand him. No one ever did. Not even me.
Especially not me. If I had, I would have just killed myself when he came to me.
First she took a boat to the mainland. Then she needed to find a groundcar to
take her to where the memorial was being built. That had proven difficult, but
not impossible. Her own immunity and invisibility to Malkus’s telepathic control
enabled her to move freely, but avoiding visual detection was a lot harder. Her
own talents for persuasion were helpful, but not always reliable.
Now, though, she was less than an hour away on foot from the memorial site where
he’d been uncovered.
Then, she thought, this will all finally be over.
Vralk maneuvered the Gorkon into position, hoping to draw fire away from the
Enterprise so they could use their device to neutralize Malkus.
It doesn’t surprise me, Vralk thought with disdain. Klag would leave the glory
to the weaklings of the Federation, even though it was we who learned the secret
for defeating this Malkus thing. He turned to glance at the secondary gunner
positions, specifically the one where the Bajoran woman sat. He even lets
inferiors serve on his bridge. He is so unworthy of this vessel, it makes me
ill.
“Bring us around,” Tereth shouted, “187 mark 9. Now, Lieutenant!”
Vralk changed course to 187 mark 9 and restrained himself from telling Commander
Tereth to stop blathering at him. As Rodek had said, she was the first officer,
even if she didn’t deserve it—after all, as Lokor had said, he would find no
allies for his cause on this ship.
“Hard to port,” Tereth said. “Try to get the Rikmok off the Enterprise’
'ssaucer.”
“Shields failing,” Toq said. “The birds-of-prey are continuing to fire!”
“Covering fire,” Klag said. “Drive them off with the rear weapons, but try not
to destroy them.”
Vralk could not help himself. “We show weakness before the enemy?”
Klag turned angrily on Vralk. “They are not our enemy. When a Klingon truly
takes up arms against me, then I will kill him or die without hesitation, but I
will not destroy mind-controlled slaves unless I have to. And I do not have
to—yet.”
Disruptor blasts and torpedoes continued to slam into the Gorkon’ 'sshields.
Vralk found he could not avoid all of them, especially now that they were close
to the Enterprise —some of the Defense Force ships simply fired on both targets.
While the Enterprise and Gorkon were far more powerful, they were also larger
and less maneuverable than their eight foes.
“The QaS DevwI’ have all reported in,” the ensign at communications said. “All
ground troops are standing by.”
“Good,” Tereth said.
Again, Vralk found he could not help himself. He turned to Tereth, who was
standing between the com console and Vralk’s own helm control. “The QaS DevwI’
will not be able to lead the troops into battle if we are blown up before they
can be deployed!”
Another impact. Several consoles went down.
“Shields have failed!” Toq cried.
“You are a fool to continue this!” Vralk said, getting up and walking toward
Tereth. “We must—”
Tereth suddenly leapt at Vralk, tackling him.
As Vralk fell to the deck his heart sang out with joy. At last, the fool woman
has tipped her hand! She feels the need to silence me in public! Now I can truly
challenge her and show everyone that she is unworthy!
He clambered to an upright position, unsheathing his d’k tahg.
Tereth remained on the deck, with a very large chunk of what was once a piece of
the ceiling bulkhead now embedded in her back.
She had not been challenging him, she had saved his life at the cost of her own.
He dropped his d’k tahg to the deck.
Had he remained at his post, the shrapnel would not have hit him or Tereth. But
because he abandoned his post in a conflict, a superior was dead.
What have I done?
“Vralk, you’re relieved,” Klag said. “I will kill you later. Koxx, take the
helm! Bring us around, 241 mark 6. Rodek—full weapons!”
Turning toward the turbolift, his d’k tahg still on the deck, Vralk thought, I
suppose now he has to use deadly force. If he had done it sooner, Tereth might
not be dead now.
And if I had not been such a fool, she would not be dead, either.
Aidulac checked the readings on her scanner. She had less than an hour’s walk to
where Malkus was keeping himself. And then—one way or another—it would all be
over.
This was parkland now. Aidulac had never been to this world when it was part of
the Zalkat Union, nor in the millennia since, so she had no idea what it might
have been like then. Probably some backwater—otherwise, why hide the Instrument
away here?
She hadn’t expected to be tackled by a crazed Klingon in military garb.
The Klingon knocked her to the ground, knelt down on her chest, then swiped at
her face with some kind of edged weapon. Aidulac raised her arm to defend
herself, and the blade sank into her forearm. She cried out in pain as the
Klingon yanked the blade out and started to take another swipe.
Before he could, a hand gripped the Klingon’s shoulder, and he fell to the
ground, unconscious.
Another Klingon, this one wearing a floor-length coat that, from what Aidulac
knew of Klingon traditions, meant he held some kind of high office, rolled
Aidulac’s attacker off her. “Thank you,” she said. “I wasn’t aware of any
Klingons who knew the Vulcan nerve pinch.”
“It is a long story,” he said. “I am Worf, son of Mogh. You do not appear to be
in Malkus’s thrall.”
“No,” she said, putting pressure on her wound. “I am Aidulac, and I’m here to
stop Malkus.”
Worf’s eyebrow rose—another Vulcan gesture. “Fascinating. How do you intend to
accomplish this?”
Before she could answer, a Vulcan approached, wearing once-elegant robes that
had not weathered travel through this forest particularly well—the black cloth
was spattered with dirt and grass stains. Bloodstains were present as well, but
they were not green, so they did not belong to him. His movements were also odd,
for a Vulcan—and he was carrying a Klingon weapon.
“Two of our foes—” the Vulcan started, then noticed the other one on the ground.
“Three of our foes have been defeated. We must hurry, before the others catch
up.” He looked at Aidulac and then spoke irritably. “Who is this?”
“I am Aidulac. I am here to stop Malkus—forever. I’ve waited ninety thousand
years for this day.” She frowned. “You two have mind-melded?”
“Yes,” Worf said. “It was the logical way to resist Malkus’s control.”
“Very wise.”
“I am Spock,” the Vulcan said. “We don’t have much time. The mind-meld will
start to fade soon, and both Ambassador Worf and I will be helpless if that
should happen. Do you have a method of neutralizing Malkus?”
Aidulac nodded. “I believe so. I have had many millennia to construct the
device, but no way to ever test it. My attempts to do so with the previous
artifacts met with resistance.”
Spock raised his eyebrow in the exact same manner that Worf had done a moment
ago. “I do recall a report of a woman named Aidulac attempting to land on Alpha
Proxima II when the first artifact was found there. Are you the same woman?”
“Yes.”
“Fascinating,” both Worf and Spock said simultaneously.
Worf continued, “But not relevant at this time. We must press forward before
Malkus’s thralls catch up to us—or he sends more.”
“We don’t have far to go,” Aidulac said. Keeping the pressure on her wound, she
started walking.
After a moment, the Vulcan and the Klingon followed.
Within a few minutes, they had arrived. They took up position behind a large
tree that overlooked the hill. Aidulac saw two humans—a younger one in a
Starfleet uniform, and an older one in a variation of the same—standing near a
table on which sat all four Instruments.
Three of them, Aidulac noted, were connected. The fourth was separate. She
smiled. “I see he tried to construct the Great Rectangle.”
Worf turned to her. “We have received no resistance since we met you. Why is
that?”
“I am invisible to Malkus thanks to this.” She removed the component from the
third Instrument from her belt.
“That is the missing component from the third artifact,” Spock said.
Aidulac nodded. “I found it five years ago. Then I waited here for the final
Instrument to be unearthed.”
Just then, two humans and three Klingons approached Malkus from the other side
of the clearing.
“You were right,” Worf said to Spock. “He did enslave our fellow prisoners.”
“It seemed a reasonable hypothesis,” Spock said. “How close do you need to be to
the artifacts in order for your device to work?”
“Closer than this,” Aidulac said ruefully. “We shall have to go out into the
open.”
“Wait,” Worf said. “Look.”
The humans and Klingons all left—including one of the two Starfleet officers who
had already been present—leaving only the elderly human to guard Malkus.
“They’ve probably gone to keep searching for you two.”
“Indeed,” Worf said. “Leaving only Dr. McCoy—and as the admiral himself might
say, he is a doctor, not a fighter.”
Worf unsheathed a disruptor pistol, and Spock hefted the Klingon blade. They
exchanged a nod, and then charged, Aidulac behind them.
Unsurprisingly, by the time they reached the Instruments, some of the thralls
had returned. Worf, however, took two of them out with his disruptor, and the
one that charged in at close quarters was dealt with by Spock. They covered her
approach to Malkus quite well.
McCoy made a halfhearted attempt to attack Worf, but the human was far too aged
to be any real threat. Worf grabbed his neck and said, “Sorry, Doctor, I have no
time to discuss this logically.”
As Worf gently set the elderly human on the ground before turning his attention
to other mind-controlled foes, Aidulac deactivated the component from the third
Instrument. She no longer needed its protection from Malkus’s influence. “It’s
been a long time, Mighty One.”
You! Then she felt his laughter in her mind. Of course, you survived. I should
have known.
“I only survived for one reason, Mighty One—to see you and the Instruments I
made for you destroyed.”
She switched on the device. In theory, it would neutralize all four artifacts.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
Both the Klingon warrior that Spock was sparring with and the Starfleet officer
that Worf was wrestling with stopped fighting. Spock was able to disarm the
Klingon, and Worf knocked the Starfleet officer to the ground.
The Starfleet officer frowned. “What happened? Ambassador Worf? What the hell’s
going on?”
“My apologies, Captain DeSoto,” Worf said, offering the man a hand up.
The Klingon warrior stared at Spock. “Why am I fighting a Vulcan?”
“All will be explained in due course,” Spock said, then turned to Aidulac. “It
seems you were successful. Malkus’s telepathic hold appears to have been
broken.”
Aidulac smiled.
“Captain, the birds-of-prey have broken formation!”
Klag whirled around at Rodek. “What?”
“The other ships as well—they have ceased firing.”
Toq said, “Sir, we are being hailed—by all the ships. They wish to know what is
going on.”
Getting up out of his command chair—once again not stumbling—Klag thought,
Something must have happened to Malkus. “Get me Picard, now!”
“Channel open,” Toq said.
“Activate your deflector now, Picard!”
“Understood, Klag.”
Klag watched the viewer as the Enterprise lowered its shields. Then its
deflector dish lit up with a harsh light as the Starfleet vessel changed
position.
To the new pilot, the captain said, “Koxx, keep us between the Enterprise and
any threats, in case Malkus reasserts himself.”
Toq said, “The Enterprise is firing!”
The device exploded in Aidulac’s hands.
Unfortunately, the explosion took Aidulac’s hands with it.
She screamed in pain and collapsed to the ground. Never, in all her millennia of
life, had she ever felt anything remotely like the agony she felt now.
But the physical pain was as nothing compared to the mental anguish of her
failure. All my work for naught. I was a fool to think I could defeat the Mighty
One. I never could then—why would it be different now?
She heard Malkus’s laughter in her mind.
It was a brave attempt, Aidulac, Malkus said to her. But I am Malkus the Mighty.
With but a gesture, I destroyed entire solar systems. You are as nothing to me.
The galaxy is as nothing to me. Soon, I will—
Then she heard nothing. It was as if someone had simply turned Malkus off in
midsentence. His presence was completely gone from her mind, as much as it was
before she deactivated the component.
Looking over at the table that the four Instruments sat on, she saw that they
had suddenly gone dead.
The voice of the android Data sounded over the Gorkon’ 'sspeakers. “I am reading
no emissions from the Malkus Artifacts. They have been rendered inert.”
Toq added, “Confirmed. None of the mind-control readings are present, and
neither are the Malkus emissions.”
The ensign at the engineering station cried, “Victory!” Several others followed
suit.
Klag ignored the cries. Instead, he walked over to the body of Commander Tereth,
still lying on the deck next to the helm control. Turning her body over, Klag
pried open her eyes.
She had been the best of them, serving him well, working with the crew, being
his eyes and ears and hands on the Gorkon. He doubted he would ever be able to
properly replace her.
And how did she die? In battle, covered in glory?
No. She died saving the life of an undeserving animal.
Rearing his head back, Klag screamed.
Next to him, Koxx did the same.
After a moment, so did everyone on the bridge—almost a score of warriors,
screaming to the heavens. Klag’s ears rang with it, and it prompted him only to
scream louder.
The Black Fleet in Sto-Vo-Kor now knew that Tereth, daughter of Rokis of the
House of Kular, was crossing the River of Blood to join them.
The screams finally subsided. Klag looked down at the empty shell that was once
his first officer. Then he looked up to see Colonel Kira standing over them.
“I would have liked to have shared that drink with her,” she said.
“You and I shall share it in her honor,” Klag said as he got to his feet.
He did so by bracing himself with his right arm, and got to his feet gracefully.
Chapter Seventeen
WORF TOOK A LONG SIP OF PRUNE JUICE , wishing that the human beverage were more
useful for driving out splitting headaches.
The ambassador sat in the Ten-Forward lounge of the Enterprise, perusing the
report that Giancarlo Wu had sent along from Qo’noS. Wu had attended to the
difficulty on Mempa V with his usual efficiency—the Tellarites were freed after
paying a hefty fine, and escorted out of the Empire with all due haste—and the
fifth draft of the Klingon/Tholian resolution had apparently met with approval
by both sides.
“May I join you?” said a familiar voice.
Worf looked up to see Ambassador Spock, looking much as he had when Worf first
saw him on the St. Lawrence. He had cleaned up and put on fresh robes to replace
the blood-and-dirt-stained ones from the surface. In addition, he was walking
like a Vulcan again instead of the ready-to-fight demeanor that Worf himself
favored.
“Of course,” Worf said, happily putting the padd down as Spock took the seat
opposite him.
“Forgive the intrusion, but I wished to inquire after your health. The mind-meld
can sometimes be difficult even for native-born Vulcans, much less outsiders.”
“I am fine,” Worf said. “Although—” He hesitated.
“Yes?”
Worf took a bracing sip of prune juice before continuing. This wasn’t easy for
him to say. “I would like to apologize for my behavior on the St. Lawrence. I
should not have questioned your motives. The mind-meld has given me—a new
perspective on your position. Your thoughts are not of the Romulan government,
but of the Romulan people —the ones who lost their brothers and sisters to the
war. Those are—noble goals.”
“I have spent a great deal of time over the last few years with the Romulan
people. They should not be punished for the shortsightedness of their
government—or of someone else’s. However,” Spock said quickly, “I too feel the
need to offer an apology. I now understand the crux of your argument: that,
while the Klingon Empire and the Federation went to war with the Dominion in
order to preserve the Alpha Quadrant, the Romulan Empire went to war to preserve
the Romulan Empire. A subtle distinction that I, in my zeal to protect the
Romulan people, lost sight of.”
Worf shook his head. “Not at all. I believe that both arguments have merit.”
“Indeed. And we shall have many opportunities to present them at Khitomer.”
Spock paused and regarded Worf with a penetrating gaze. “You have led a
most—intriguing life, Mr. Ambassador. If you have time—and the inclination—I
would like to discuss certain elements of it with you.”
Had anyone else made the request, Worf would have refused. But, just as Spock
had obviously been intrigued by Worf’s life, so too was Worf by Spock’s. The man
was truly a living legend, and Worf had gained some—there was no other word for
it—fascinating insights into the man behind that legend. It left him with a
great desire to learn more.
Then he remembered something. “Computer, time?”
“The time is 1105 hours.”
“I am sorry, Mr. Ambassador. I would like to have those discussions—but not at
the moment. I have an—appointment on the Gorkon.”
Spock inclined his head. “Of course. We will have ample opportunities to
converse over the next few days in any event.”
Worf stood up and drained the rest of his prune juice. “I look forward to it.”
Truly, he did—had he not made the promise to Klag, he would have stayed to talk
with Spock for as long as the Vulcan ambassador wished. Leaving aside his
interest in discussing the things Spock had seen, the battles he had fought, it
was also an infinitely preferable alternative to the mindless drudgery of Worf’s
life as Federation Ambassador to Qo’noS. Khitomer promised plenty of that as it
was—talking with Spock would be a welcome palliative.
Leonard McCoy was tired.
Less than a year from his hundred and fiftieth birthday, McCoy got tired fairly
easily these days. On top of the usual fatigue of daily existence as a cranky
old man, he had to put up with Malkus invading his cranium. Admittedly, dealing
with it was less of an issue than it might have been for a younger person. After
all, your limbs not doing what you intend them to do was a fact of life the
longer you spent on the wrong side of the century mark. Still, it wasn’t usually
the whole body.
McCoy sat in the Enterprise’ 'sTen-Forward lounge, sipping a syntheholic mint
julep that tasted about as dreadful as he expected. But his cardiovascular
system couldn’t really handle the real thing all that much these days—especially
after the exertions Malkus put him through.
“How are you feeling, Doctor?”
The sudden voice at his back almost made McCoy drop his glass. He turned around
to see Spock standing behind him. Only a few minutes ago, McCoy had noticed
Spock sitting with Worf. The doctor looked over to see that their table was now
empty.
As his old comrade sat down across from him, McCoy said, “I hate it when you do
that. And to answer your question, I was fine until you scared the daylights out
of me. How ’bout you?”
“The effects of the mind-meld have almost faded. There will always be a residue
of Ambassador Worf inside me and of me in him, but that is to be expected.”
McCoy chuckled. “After all the melds you’ve done in your time, your cerebral
cortex is probably more crowded than Paris on Inauguration Day. As for me, I
like to keep my head to myself, thanks. It was bad enough when I had to share my
brain with you way back when. Malkus was a helluva lot worse. One thing I don’t
get, though.”
“Only one thing?” Spock asked in his usual deadpan.
“Don’t start with me, bucko, we’re both too old,” McCoy muttered. “Back when you
core-dumped your brain into mine before you died, I couldn’t do that damn neck
pinch of yours. Worf only had some of your marbles, and he was distributing neck
pinches right and left.”
“The mind-meld is not a precise tool, as you well know, Doctor. It would seem
that Worf was simply luckier than you.”
“Got that right,” he said, taking another sip of the julep.
“However, that experience from ninety years ago is a primary reason why I was
able to resist Malkus’s control enough to perform the mind-meld in the first
place. My death and resurrection on Genesis altered my brain chemistry
sufficiently to make Malkus’s grip on my mind tenuous at best.”
“As opposed to your grip on reality, which is completely tenuous,” McCoy said
with a smile.
Spock’s eyebrow shot up. “I thought we were too old for this sort of thing?”
McCoy shrugged. “I lied.”
Before Spock could reply, Picard entered the lounge and headed to their table.
“Gentlemen, may I join you?”
“Of course, Captain,” Spock said, indicating one of the seats between them.
“How’re things dirtside?” McCoy asked.
“Settling down. Captain Klag’s ground troops have been able to restore order.
Dr. Crusher was able to cure as many of the Klingons imprisoned in the sports
arena as were still alive.”
“Still alive?” McCoy frowned. “There wasn’t time for the virus to—Oh, hell. A
virus that pumps adrenaline into Klingons.”
“Yes,” Picard said gravely. “I’m afraid that the virus combined with the
enclosed space to cause no small amount of violence, even by Klingon standards.”
McCoy shook his head, thinking about all those who died before he and Lew
Rosenhaus came up with the cure the last time it reared its ugly head on Proxima
a century earlier.
“How is Aidulac, Captain?” Spock asked.
“Dr. Crusher has fitted her with prosthetic hands. She has requested that she be
allowed to take the artifacts into her personal custody.”
“Makes sense—she helped build the damn things,” McCoy said.
Picard’s head tilted to one side slightly. “Unfortunately, she also has several
warrants out for her arrest—some dating back over two hundred years. For obvious
reasons the Federation is not very interested in turning over four powerful
weapons to her—and very interested in fulfilling those warrants.”
“Understandable,” Spock said.
“In any event, the artifacts will be returned to the Rector Institute—with
security heightened, obviously,” Picard added with a wry smile.
“DeSoto’s not gonna get in any hot water, is he?” McCoy asked.
“I doubt it,” Picard said. “There will be a hearing for formality’s sake—”
McCoy muttered into his julep. “Right, ’cause heaven forfend there not be
paperwork for the bureaucrats to play with.”
“—but I’m sure he’ll be cleared of any theft charges. The Hood is still en route
to pick him up—as is the Defiant to retrieve Colonel Kira. We’ve loaded the St.
Lawrence into our shuttlebay, and we shall convey you,” he glanced at Spock,
“and Ambassador Worf to Khitomer this afternoon, along with your pilots. You’ll
be happy to know that the opening meetings have been delayed until our arrival,
despite objections from the Romulans. Captain Klag will remain behind with the
Gorkon to oversee putting Narendra III back together. Apparently he has also
offered to repair Captain Butterworth’s ship.”
“Who?” McCoy asked. That for damn sure doesn’t sound like any Klingon name I’ve
ever heard.
“The civilian freighter that was part of Malkus’s fleet,” Picard said. “They
sustained heavy damage during the conflict.”
“What the hell was a Federation civilian freighter doing here anyhow?” McCoy
asked.
Picard gave a half-smile. “They were providing marble for the Dominion War
memorial that is being built on Narendra—in fact, it was the groundbreaking for
that memorial that led to the artifact being unearthed.”
“Figures,” McCoy muttered.
“In any event, Admiral,” Picard said, “I believe Klag is arranging for you and
Dr. B’Oraq to travel to Qo’noS as soon as you’re ready. The High Council doesn’t
like to be kept waiting,” he added with a smile.
Snorting, McCoy said, “Hell, they’re probably teed off that I made it through
this alive. Now they’re stuck with me giving them their lecture.”
“Surely a fate worse than death,” Spock said dryly. Turning to Picard before
McCoy could reply to the jab, he said, “The arrival of yourself and Captain Klag
was most timely. It was greatly appreciated, since eventually Ambassador Worf
and I would have succumbed—either to Malkus’s thralls or to his telepathic
attack when the mind-meld deteriorated.”
“Your interference also gave us the opportunity to use our psilosynine wave,
Ambassador, so I’d say we’re even.”
“Actually, Captain, it was Aidulac who truly provided the distraction.”
Picard’s eyes widened. “Did she? Well, perhaps that will be a mitigating factor
in her defense. In any case, you should be thanking Colonel Kira more than
anyone. She was the one who led us here.”
“Where is the colonel, anyhow?” McCoy asked.
“I believe she had some final business on the Gorkon.”
Lokor sat at the desk in his quarters, reading over the daily reports from his
guards. The reports were shorter than usual by dint of most of the Gorkon’
'sground troops being on-planet. The biggest security headache on a ship this
size was when the ground troops went for an extended period without actually
being put to use. Of course, they had drills and exercises and tasks to perform,
but unless they were off the ship and doing their jobs—which boiled down to
fighting and dying for the Empire on a planet or base or enemy vessel—they
tended to go stir-crazy.
And stir-crazy troops meant difficulties for the person in charge of maintaining
order.
But Lokor had done his job well, he thought. The incidents were kept to a
minimum—little beyond the usual maimings of daily life in the Defense Force.
And, with the Narendra situation, a comparatively quiet day for a change.
His door chime rang. “Enter.”
The door opened to the smell of adanji. At first he thought one of his deputies
had confiscated some incense. He looked up to say that he didn’t want that
foul-smelling stuff in his quarters, when he saw that it wasn’t one of his
deputies, it was Vralk.
As if that wasn’t bad enough, he was wearing not his uniform but the ceremonial
robes of the House of Grunnil. A mevak dagger was holstered in his belt.
“What is it you want, boy?” Lokor asked, though he could guess the answer.
Vralk hesitated, then spoke in a solemn voice. “I have dishonored our family
name—our House. I know that captain Klag will condemn me for my dishonorable
actions, and so I wish to reclaim my honor in the next life. I have come for
Mauk to’Vor.”
Lokor stood up and walked around his desk. He was a full head taller than Vralk.
He put his hands on the boy’s shoulders and looked solemnly down at him
Then he burst into hysterical laughter.
“Truly you are the biggest imbecile in a House of imbeciles.”
Vralk looked like he’d swallowed dead gagh. “You—you’re not—” He shook his head.
“You must fulfill my request to kill me honorably! It is your duty as my
cousin!”
“And what of your duty to your ship? In case you have forgotten, boy, you got
the first officer killed. A first officer, I might add, who was a great deal
better liked by the crew than you. If by some miracle the captain does not have
you killed, you still won’t live to see your next duty shift.”
“I—I don’t understand.” Vralk shook his head. “I have lived an honorable life. I
have striven to be the best Klingon I know how to be. I do not deserve to go to
Gre’thor!”
The sight of Vralk was pitiful, and Lokor couldn’t help but laugh again. “If
this is the best Klingon you know how to be, than it is preferable that you die
quickly and make room for someone who can do it right.” He shook his head and
turned his back on his cousin. “Now get out of my sight—and take that
odoriferous taHqeq with you.”
Lokor waited until he heard the door open and the scent of the adanji faded from
his nostrils before he turned around.
Then he sat back down at his desk and looked at his security reports.
* * *
Robert DeSoto stared at the Go board game. The replicator in his guest quarters
on the Enterprise had been happy to provide one. It would have been equally
happy to provide him with the stones, but DeSoto hadn’t been able to bring
himself to ask for that as well.
The door chime rang. “Come on in,” he said.
The tall form of Will Riker stood on the other side of the door. DeSoto couldn’t
help but smile broadly. “Hey, Will. How’s everything going?”
Riker came into the quarters, an equally broad smile on his beardless face.
“That was going to be my question for you, Captain. After all, I wasn’t
mind-controlled by a ninety-thousand-year-old tyrant.”
“Good point.”
“Just by the way,” Riker said, pointing at the Go board, “I’ve already warned
the crew about you, so if you’re planning to hustle anyone—”
“No, I’m not,” DeSoto said, unable to keep his tone jovial. “In fact—honestly,
this is the first time I’ve even looked at a Go board in a year and a half. Ever
since Chin’toka.” He sighed. “It’s funny, the last time one of those Malkus
Artifacts got dug up was five years ago. Since then, I’ve pretty much lost
everyone who was on the Hood then—the only one who didn’t die in the war or
leave Starfleet is my old security chief, and he’s got his own ship now. But the
worst was losing Dina.”
“She was your first officer?” Riker asked.
DeSoto nodded. “She actually used to beat me at Go.”
“You’re kidding.”
At that, DeSoto did actually laugh, just from the sheer incredulousness in
Riker’s tone. “Yup. She went from a handicap to whupping my tail in less than a
year. I’ve taught lots of people to play—including, if memory serves,” he added
with a look at Riker, “a young lieutenant commander who said he didn’t like
games where he couldn’t bluff—but she was the only one who got to be as good as
me. Hell, she was probably better.”
DeSoto got up from the desk and walked over to the replicator. “You want
anything?”
Riker shook his head.
“Water, cold.” As the replicator provided the glass of water, DeSoto said, “The
worst part is, she wasn’t even supposed to still be on the ship. For Chin’toka,
I mean. Her promotion’d come through, but her post, the Tian An Men, was still
in the yard for repairs. She insisted on coming along for one last hurrah on the
Hood.” He took a sip of the water. “It was a last hurrah, all right. It’s funny,
she died the same way that first officer on the Klingon ship went. A plasma
conduit blew, and the shrapnel would’ve shredded one of the junior officers. She
knocked the ensign out of the way, took it all herself.” He gulped down the rest
of the water. “I haven’t played Go since.”
Riker didn’t say anything for several seconds. Then: “You doing anything right
now, Captain?”
DeSoto shrugged. “Just waiting for the Hood to show up and take me to a starbase
so they can do my disciplinary hearing.”
“I’m sure that’ll be fine.”
“Yeah.” DeSoto sighed. “You know, Malkus sat in that artifact for ninety
thousand years—and that Aidulac woman wandered around the galaxy for ninety
thousand years waiting for him. That’s a helluva long time to basically do
nothing. And you know what? I’m not going to be like that.” He smiled. “How’d
you like a game?”
“Much as I would love to humiliate myself before your Go prowess, Captain,”
Riker said with a grin, “I have another engagement. And I’d like you to join
me.”
* * *
Aidulac stared at the four walls of her cell.
Well, three walls, truly. The fourth was a forcefield.
She was no more concerned now than she was the last time she’d been put in
prison after a defeat to Malkus. Her skills weren’t what they once were, but she
still had them. She would be able to escape.
The cries of the dead continued to haunt her. It had been ninety thousand years,
and still the corpses that Malkus had created with Instruments she helped create
would not leave her mind’s eye.
Not to mention the corpses of her team.
A very large part of her thought that it was time to simply end it all. She’d
waited for ninety thousand years, traveling the galaxy in a variety of ships
waiting for the Instruments to be revealed and Malkus to be reawakened, only to
fail utterly in her endeavor to destroy both Malkus and the Instruments once and
for all.
On the other hand, she knew precisely where they all were now. And they’d
already been stolen once….
Klag sat alone in his office, staring dolefully at the bottle of bloodwine and
the six empty mugs on his desk, when the door chime rang. “Enter,” he said.
Kira, Riker, Worf, B’Oraq, and DeSoto all came in.
“Ah, good,” he said. “Come in, all of you.”
The quintet gathered around Klag’s desk. Klag himself remained seated, the
others remained standing, even though there were two guest chairs. Klag
suspected that they were all too polite to take a seat over one of the others.
From Riker, DeSoto, and Kira he’d expect such— though the ambassador was raised
among humans, and the doctor studied with them, so they no doubt picked up bad
habits, too, he thought with an internal smile.
“When she first came on board the Gorkon, Commander Tereth gave me this bottle
of bloodwine. It was made by House Ozhpri.”
Only DeSoto seemed confused—the others, even Kira and Riker, knew the name of
one of the Empire’s best vintners and looked suitably impressed. And at those
looks, DeSoto seemed to guess what Klag meant, and he nodded.
“I asked her for what occasion she honored me with this bottle. She said when
the time was right, I would know. Now she is dead, and while it is not the death
I would have wished for so fine a warrior, she died in uniform. She died in
battle. She died defending the Empire.” As he spoke, he poured the bloodwine
into each of the mugs, ending with the quote, “‘In death there is victory and
honor.’” He looked at each of them. “The time is right now. And you are the
right people to share it with.”
Klag held up a mug as he addressed each person without getting up from his
chair. “Worf, son of Mogh, whose actions on taD enabled me to find an excuse to
get rid of Drex, thus paving the way for me to bring Tereth to the Gorkon.”
Worf nodded as he took the mug from Klag’s outstretched hand.
“B’Oraq, daughter of Grala, who gave me a new right arm and helped me to restore
my own family’s honor, and to whom I never gave proper thanks. I thought I’d
take this opportunity to do so before you are once again kidnapped by a
ninety-thousand-yearold megalomaniac.”
Laughing, B’Oraq accepted the mug and said, “An understandable precaution,
Captain.”
“Riker, my old comrade-in-arms—at last we have been reunited in battle, and been
victorious. And we lived, giving us another chance to fight and die together.”
Grinning, Riker took the mug. “Let’s hope for lots of those chances.”
“DeSoto, Riker tells me that you lost your own first officer during the war. He
thought this would give you an opportunity to celebrate the releasing of her
spirit.”
DeSoto nodded and took the mug. “He thought right. Thank you—both of you.”
“And Kira. As promised—the drink you and Tereth pledged to share.”
“Thank you,” the colonel said, taking the mug.
Klag raised the last mug and cried, “Raise your drinks! Today a new warrior
enters Sto-Vo-Kor! May her battle be endless, her glory be eternal—and may we
all join her in due course! To Tereth!”
Together, they all cried, “To Tereth!” Then they each gulped their
bloodwine—Worf, B’Oraq, and Klag enthusiastically, Riker, DeSoto, and Kira
somewhat more cautiously.
Klag felt the oily liquid coat his mouth and throat. It was a marvelous
sensation—as one would have expected from Ozhpri bloodwine. It was the finest
vintage he’d ever had.
Worf took a second gulp, finishing off his mug, then started to sing in a deep
bass voice. “Qoy qeylIs puqloD. Qoy puqbe’pu’.”
B’Oraq joined him for the next line. “yoHbogh matlhbogh je SuvwI’.”
Klag threw his head back and bellowed out the next: “Say’moHchu’ may’ ’Iw. maSuv
manong ’ej maHo-Hchu’.”
Together, the three of them—joined here and there by Riker, DeSoto, and Kira,
who obviously did not know the words, but got into the spirit as best they
could—sang the rest of the Warrior’s Anthem in Tereth’s memory.
Klag drained the last of his bloodwine. “Thank you all, my friends. You have
honored me with your presence, and honored Tereth as well—not to mention,” he
added with a look to DeSoto, “Commander Voyskunsky.”
“It was my pleasure,” Kira said.
“Oh, Colonel,” Klag said, reaching into a drawer in his desk, “Tereth left
something for you.” He removed an optical chip and handed it to Kira. “A
recording of ‘The Battle for Deep Space 9.’”
Kira grinned and took the chip. “I look forward to hearing it.”
Riker set his mug down on Klag’s desk and looked at Worf. “We need to get
back—we still have to get you to Khitomer.”
“Yes. It is good to see you again, Captain,” the ambassador said to Klag.
“Qapla’, all of you,” Klag said.
They all returned the salutation: “Qapla’!”
With that, the four of them departed, leaving Klag and B’Oraq alone.
“Have you requested a new first officer yet?” B’Oraq asked.
“No,” Klag said. “In truth, I fear for what Command will send me this time.” He
stared at the now-empty bottle. “We shall never see her like again.”
“Perhaps,” B’Oraq said. “Perhaps we will see better.”
Klag threw his head back and laughed. “Ever the optimist, Doctor?”
“Naturally, Captain. I’m trying to improve Klingon medicine—if I weren’t an
optimist, I’d have given up years ago.”
“An excellent point.” Klag braced his hands on the arms of his chair and got up.
Then he stumbled to the right, not adequately compensating for his shorter right
arm.
“Qu’vatlh!” he cursed in anger.
Malkus had been in the middle of excoriating the hapless Aidulac when he was
interrupted.
His sensory input was, of course, limited to telepathic contact, but that
contact included an entire world and beyond. Suddenly, without any kind of
warning, that contact just stopped.
He no longer felt the presence of his pawns.
Worse, he no longer felt the presence of the other Instruments.
In fact, he couldn’t even feel the presence of the Instrument he was trapped
within.
How, he did not know, but he had been cut off from everything.
For ninety thousand years, he had been trapped with only the most minimal
contact with the galaxy.
Now it seemed he was trapped once again with even less than that.
Desperately, he reached out, trying to find some connection to another mind,
another Instrument, Aidulac, anything.
Utter silence was his only answer.
Malkus started to scream a silent scream that no one would hear.
A scream that would never end.
Technical Specifications of the Qang -Class Vessels in the Klingon Defense Force
by Tammy Love Larrabee
Statistics
ClassificationHeavy Cruiser
ClassQang (Chancellor)
Number ConstructedClassified
Number DestroyedClassified
Ship’s Complement2725 crew
Brigs110
Transporters35 6-person
Holodecks1
Ship Size
Length479.40m
Width364.44m
Height105.24m
Displacement1123.0102mt
Weapons
Disruptor Arrays12 360o
Disruptor Output9.0x1011w/x4.0x1011w
Continuous
Disruptor Cannon1
Cannon Output7.8x1012w/3.7x1012w
Continuous
Photon Torpedoes102
Quantum Torpedoes36
Defensive
Shield Holdoff8.87x1012w
Shield Refresh3.45x1012w
Reactive Armor/
DamageDeflective Plating
Speed
Optimum SpeedWarp 7
Cruising SpeedWarp 8
Maximum SpeedWarp 9.82
ECM
Cloaking Device
Electronic Jamming
Equipment
Hull Separation Capability
Emergency separation of the primary hull section from the secondary hull is
possible. The secondary hull houses the disruptor cannon and is able to function
at sublight speeds. The main bridge section is also capable of separation from
the primary hull, and is maneuverable at impulse speeds using emergency impulse
engines.
Weaponry
The Qang class has one forward-facing disruptor cannon, mounted in the “head” of
the ship, with an output of7.8x1012w/3.7x1012w continuous. There are 12 360°
disruptor arrays on the Qang. Six are top-mounted and six are bottom-mounted
with an output of 9.0x1012/4.0x1012w. All disruptors are set for a variable
modulation every 10–12 seconds with a repetition rate of 300,000 cycles; this
feature was added to combat the Borg. The photon-torpedo tubes are located on
the bottom of the ship. Standard complement of torpedoes for this ship is 102
photon and 36 quantum torpedoes.
Deflector Shields and Plating
Advanced deflector emitters create an energetic deflecting shield around the
ship. Emitters are located in various sections of the ship and provide overlap
shielding, causing attacks and collisions to “glance off.” When the deflector
shields fail, the ship relies upon its damage deflective plating, which enhances
standard hull integrity to absorb damage until the deflector shields can be
reengaged.
Cloaking Device
The cloaking device utilizes a gravitational field to bend light around the
ship, while using warp-bubble technology to bend space-time, making the ship
appear invisible. The field generators are located in the lower midsection of
the ship.
ECM
The ECM hampers enemy communications, scrambles sensors, and even creates false
images to confuse enemy craft and installations.
Tractor Beams
The tractor-beam system utilizes an energy field generator to either surround
and pull, or push against objects the ship needs to capture/move. The inertial
dampers and impulse drive must be online for this system to work during flight,
inertial dampers for unexpected bumps and collisions and the impulse engines so
that when the ship is moving something larger than itself the object moves and
the ship does not. The tractor beam is located in the lower fore section of the
ship.
The tractor-beam inflight sequence is as follows:
Tractor beam activated
Inertial dampers to 100%
Impulse engines engaged
Tractor beam charged and ready
Holodeck
The holodeck uses a combination of holographic, replicator, and transporter
technology. The holocomputer calculates the three-dimensional divergent patterns
of light that would be cast from any given hypothetical or real object submitted
by the person writing the program, and projects it as a hologram. Simultaneously
the holodeck matter replication and transport beam utilizes “holodeck matter” to
form a holobeing or object with substance. Holobeing personalities are
preprogrammed and controlled by the holocomputer as defined by the program.
Projected holograms are used on the walls of the holodeck to give the illusion
of a three-dimensional environment that extends to the horizon. Holodeck matter
owes its form and solidity to the pattern held within the holodeck replication
and transport buffer and therefore is disassembled when the emitters are turned
off or the holomatter is removed from the holodeck. Klingon holodecks are used
to heighten hunting and fighting skills. There are no safety protocols; any
damage done is the real thing.
Transporters
There are 35 six-person transporters with three separate molecular/informational
signature pattern buffers per transporter. The transporter platform is slightly
raised to reduce the chance of occasional static discharge. Destination
coordinates are relayed via computer from the destination or are directly input
by the operator. Targeting scanners located in the sensor arrays determine the
coordinates and provide environmental information on the target site. A standard
transporter has a range of 40,000km.
The annular confinement beam (ACB) creates a spatial matrix from the primary
energizing coils overhead, four redundant molecular imaging scanners in the
overhead pads make the memory file of the transporter’s quantum state. An
individual’s molecular/genetic pattern is scanned and old records are updated
with current information. Or, for a firsttime transport the new individual’s
molecular/genetic patterns are stored, allowing for emergency molecular
reconstruction during subsequent transports. The pattern is stored in the buffer
as a retrievable trace, while a transporter log records the beamout. All
signatures are stored until purposefully purged by transporter personnel.
Using a widespread quark manipulation field, the phase transition coils in the
lower pads disassemble the body by unbinding the energy at a subatomic level;
once converted to a subatomic matter stream the transporter is diverted into a
pattern buffer. This is due to the Doppler effect (any relative motion between
transporter and target must be taken into account). The pattern buffer is used
for Doppler shift compensation. A buffer may hold the entire matter stream for
up to 420 seconds before permanent pattern degradation occurs. Once beamout is
secured, an ACB “carrier” directs each pattern’s matter stream through an
emitter array on the hull of the ship, toward the target coordinates. A booster
set of coils and scanners then work in reverse within the ACB to reassemble each
pattern into its original form. These arrays work in such a way as to provide
360° coverage in all directions, as well as intraship transports. The ACB can be
used to remove weapons and other “non desirable” items from incoming
transporters, and the transporter’s biofilter automatically detects and removes
all active forms of known harmful viruses and diseases.
Propulsion (Impulse)
The impulse engines utilize collector arrays, situated in the foresections of
the ship’s wings, to gather available energy of any type from the surrounding
space, which is then filtered through a series of energy replicators, where it
is changed into the deuterium atoms needed to cause the fusion reaction that
powers the impulse drive unit.
At full impulse speed, the ship is traveling at1 /4 light speed, or 125,000
km/sec. If it wasn’t for the inertial damping systems, at those speeds most
creatures would be torn apart…including Klingons.
Inertial Dampers
This system uses warp technology to generate a limited “soap bubble” effect,
which falsifies a planetary atmospheric environment. There are set openings in
the “bubble” at the impulse ports, allowing the impulse engines to push the ship
along without gravitational/impact damage to the interior and crew.
Inertial dampers are on a continuous setting of 50% to allow for unexpected
impacts, advancing as the impulse engines/tractor beams are activated, or impact
happens.
Impulse sequence is as follows:
Impulse Engines0%25%50%75%100%
Inertial Dampers50%70%90%100%
Propulsion (warp)
The warp drive unit allows for faster-than-light travel without the time
dilation and matter density problems involved in traveling “near light” to light
speeds. Inside the warp core, deuterium gasses and antimatter in the form of
antihydrogen, regulated and controlled by dilithium crystals, are forced
together, causing a small controlled matter/antimatter explosion, which is
contained within the reaction chamber of the main warp core. The explosion
creates an energy stream, which is collected by power converters and routed via
conduit to the warp nacelles. Inside the nacelles the routed plasma is used to
energize the verterium cortenide warp field generators. Verterium cortenide
causes the plasma frequencies to shift into subspace, creating fields of warped
space. The field coils inside the nacelles are arranged in rows, each layer
exerting controlled force against its outermost neighboring coil. The cumulative
force of the nested fields drives the ship on a spatial wave. The coils are
energized in sequential order, the number of times each coil is energized
controls the overall warp speed factor of the vessel.
Acceleration is as follows:
Speed KPH x light
Standard Orbit96000.00001
Full Impulse270 million0.25
Warp 11 billion1
Warp 211 billion10
Warp 342 billion39
Warp 4109 billion102
Warp 5230 billion214
Warp 6421 billion392
Warp 7703 million656
Warp 81.10 billion1,024
Warp 91.62 billion1,516
Warp 9.21.77 billion1,649
Warp 9.62.05 billion1.909
Warp 9.93.27 billion3.053
Dilithium Crystals
Dilithium is currently the only matter known to be porous to antimatter. Each
individual crystal is a crystalline latticework composed of dilithium,
diallosilicate, and heptoferranide. When diverted through the crystal,
antimatter remains at a centralized distance from all sides of the latticework.
Sonic vibration is used to expand and contract the crystals, regulating the flow
of antimatter into the reaction chamber.
Afterword
I first got the idea for The Brave and the Bold in 1999. It had its origins in
the 1967 Star Trek episode “The Doomsday Machine.” I always liked the character
of Matt Decker—William Windom’s layered performance had a lot to do with
that—and I wanted to know more about him. He and Kirk obviously knew each
other—they were on a first-name basis—so I started thinking about the idea of a
previous adventure that had Kirk and Decker working together.
This got my brain going on the idea of “starship team-up.” Wouldn’t it be cool
to pair up the familiar crews with some unknown—or barely known—other ships, and
do it from the POV of the other ships? Goodness knows we’ve met enough other
captains in guest shots. Why not see how they view Our Heroes? Having already
had the jones to put Kirk and Decker together, I used the settings of Star Trek:
Deep Space Nine and Star Trek: Voyager to answer more questions. With DS9 there
was the intriguing dislike between Jadzia Dax and Captain Keogh of the Odyssey,
as seen in “The Jem’Hadar.” That episode made it clear that the Odyssey had just
stopped over at Deep Space 9 recently and that Dax and Keogh didn’t exactly hit
it off—so why not chronicle that adventure? It also gave me the opportunity to
bring back one of the first Bajoran terrorists we ever met, Orta, from Star
Trek: The Next Generation’ 's“Ensign Ro.” And, while several novels ( Double
Helix: Quarantine by John Vornholt, Pathways by Jeri Taylor, and the Voyager
segment of Susan Wright’s The Badlands ) dealt with the Voyager crew prior to
“Caretaker,” none of those tales told the story I was curious about: How and why
did Tuvok infiltrate Chakotay’s Maquis cell in the first place? The “team-up”
motif necessitated setting the story prior to the Voyager’ 'sdisappearance into
the Delta Quadrant in any case, and to my mind, that was the most compelling
untold tale from that time period. It also gave me the opportunity to show more
of TNG’ 'sCaptain DeSoto, Riker’s former CO, and considered a good friend of
Picard’s as well. We’d heard good things about him in “Encounter at Farpoint,”
met him briefly in “Tin Man,” but hadn’t gotten a good look at him. This was a
chance to do so, and also take another gander at the first Maquis we ever met,
Cal Hudson (from DS9’ 's“The Maquis Parts 1–2”), and have him join forces with
Chakotay.
With the TNG segment, I had the opportunity to revisit a crew I’d developed—that
of the I.K.S. Gorkon. In my TNG novel, Diplomatic Implausibility, I’d
established the Gorkon, commanded by Klag (first seen in TNG’ 's“A Matter of
Honor”). Reader response to the Gorkon and its crew (made up of both original
characters and past TNG and DS9 guest stars) was outstanding, so I was given the
go-ahead to use them again in this duology and continue their stories forward
(look for the first two books in the Star Trek: I.K.S. Gorkon series, A Good Day
to Die and Honor Bound, in late 2003).
And, naturally, I couldn’t resist the best team-up of all: the “fighting
ambassadors,” Worf and Spock.
This duology also has the distinction of being the first story to feature all
five Trek TV franchises. The story called for a prelude to get the story going,
and what better place to set it than on Captain Archer’s Enterprise?
Several people require thanks and praise for their help in writing these two
books:
Top of the list are the nifty-keeno folks at Pocket Books, particularly John J.
Ordover, who not only said yes but told me how to make it better, and Carol
Greenburg, who molded the shapeless mass (or should that be “mess”?) of my first
drafts into good pieces of work, as well as Scott Shannon, Marco Palmieri,
Jessica McGivney, Margaret Clark, John Perrella, and most especially Pocket’s
unsung heroine, Elisa Kassin. Not far behind them are Paula M. Block and John
Van Citters at Paramount, who are truly deities among licensing folk.
As always, Gene Roddenberry, who got this whole schmear started; Gene L. Coon,
Rick Berman, Michael Piller, Jeri Taylor, Ira Steven Behr, and Brannon Braga for
keeping it going; and the screenwriters who gave us the guest captains: Norman
Spinrad (Decker), Ira Steven Behr (Keogh), James Crocker (Hudson), Dennis Putman
Bailey & David Bischoff (DeSoto), and Burton Armus (Klag).
You can’t do a TV tie-in without thanking the actors—or at least you shouldn’t.
They provide the voice you use to write the characters. So hearty thanks to
(deep breath): Rene Auberjonois (Odo), Scott Bakula (Archer), Majel Barrett
(Chapel and Lwaxana), Robert Beltran (Chakotay), Jolene Blalock (T’Pol), Avery
Brooks (Sisko), LeVar Burton (La Forge), Bernie Casey (Hudson), Michael
Cavanaugh (DeSoto), Stephen Collins (Will Decker), Roxann Dawson (Torres),
Michael Dorn (Worf), Brad Dourif (Suder), Terry Farrell (Dax), Jonathan Frakes
(Riker), Martha Hackett (Seska), Jeffery Hayenga (Orta), Michael Jace
(Shabalala), Scott Jaeck (Cavit), Dominic Keating (Reed), De-Forest Kelley
(McCoy), Sterling Macer (Toq), Derek McGrath (Chell), Colm Meaney (O’Brien),
Kenny Morrison (Gerron), Kate Mulgrew (Janeway), Leonard Nimoy (Spock),
Stephanie Niznik (Perim), Natalia Nogulich (Nechayev), Alan Oppenheimer (Keogh),
Linda Park (Sato), Richard Poe (Evek), Tim Russ (Tuvok), Armand Schultz (Dalby),
William Shatner (Kirk), Armin Shimerman (Quark), Brent Spiner (Data), Patrick
Stewart (Picard), George Takei (Sulu), Brian Thompson (Klag), Tony Todd (Rodek),
Connor Trinneer (Tucker), Nana Visitor (Kira), and William Windom (Matt Decker).
David Henderson for timeline assistance with the prelude.
The University of Colorado’s Hypertexts for Biomedical Sciences on the Web
(http://arbl.cvmbs.colostate.edu/hbooks), especially their section on the
adrenal gland, and the directory of compounds at
http://www.allatoms.com/CompoundWebSites.htm.
Dayton Ward, Dave Galanter, and Allyn Gibson for reassuring me that I got Kirk’s
voice right.
Roy L. Post, for setting me straight on how to make a moon into arable farmland.
Mindy McAdams for all her help with the details of the Game of Go. For more on
this ancient game of strategy, check out the American Go Association’s Web site
at http://www.usgo.org.
The Maquis Index at Janet’s Star Trek: Voyager Site
(http://www.star-trek-voyager.fsnet.co.uk) for help in identifying the Maquis
members of Voyager’ 'screw. (Also thanks to Todd “Scavenger” Kogutt for pointing
me to it.)
John M. Ford, for his seminal Star Trek novel The Final Reflection —still the
definitive Klingon novel—and S. D. Perry and Robert Greenberger, for giving
Captain Klag a couple of cameos in Avatar Book 2 and “The Other Side” in What
Lay Beyond, respectively.
Michael A. Martin for useful and handy editorial guidance.
Tammy Love Larrabee for taking the vague idea of what the Gorkon looked like in
my head and turning it into an actual set of specifications.
GraceAnne Andreassi DeCandido, aka The Mom, aka Editorial Goddess The Elder, who
worked her usual magic on my drafts.
The Magical Starbucks of Good Writing in midtown Manhattan. Thanks to owning a
laptop, I can write pretty much anywhere, and The Brave and the Bold was written
in a variety of locations across the United States (not to mention
Montréal)—but, for whatever reason, I was most productive at this particular
Starbucks. Go fig’.
CITH, the best writers’ group ever, who kept me on track and gave invaluable
feedback that made the book far better than it would’ve been without them; the
Malibu Group and the Geek Patrol, just ’cause; the Fore-bearance, for decades of
encouragement; and the ever-encouraging fans on the assorted Internet bulletin
boards, but most especially those at Psi Phi’s Star Trek novels board
(www.psiphi.org), the Trek BBS’s Trek Literature board (www.trekbbs.com), Simon
& Schuster’s Star Trek novels board (www.startrekbooks.com), and the Yahoo! Star
Trek Books group.
Most of all, though, to the love of my life, Terri Osborne, who makes it all
worthwhile.
—Keith R.A. DeCandido
somewhere in New York City, 2002
About the Author
After a trip to the galactic barrier in order to save an injured Klingon, Keith
R.A. DeCandido found himself seventy thousand light-years from home and put on
trial for the crimes of humanity, after which he was declared Emissary.
Eventually, after switching bodies with an insane woman, he was able to become
one with the Prophets, stop an anti-time wave from destroying the multiverse,
and get home with the help of his alternate future self. These days, he writes
in a variety of milieus. His other Star Trek work ranges from the Star Trek: The
Next Generation novel Diplomatic Implausibility to the Star Trek: Deep Space
Nine novel Demons of Air and Darkness to the TNG comic book Perchance to Dream
to the award-winning DS9 novella “Horn and Ivory.” In addition, he is the
co-developer of the Star Trek: S.C.E. line, and has written or cowritten over
half a dozen eBooks in this series of adventures featuring the Starfleet Corps
of Engineers (some reprinted in the volumes Have Tech, Will Travel and Miracle
Workers in early 2002). The year 2003 will see the debut of Star Trek: I.K.S.
Gorkon, books starring Captain Klag and his Klingon crew—the first time Pocket
Books has published a series focusing on Star Trek’ 'smost popular aliens. To
say Keith is thrilled at this opportunity would be the gravest of
understatements. He will also be contributing to the summer 2003 Star Trek: The
Lost Era series.
In addition to all this Trek kin’, Keith has written novels, short stories, and
nonfiction books in the worlds of Gene Roddenberry’s Andromeda, Farscape, Buffy
the Vampire Slayer, Doctor Who, Marvel Comics, and many more. He is also the
editor of the upcoming anthology of original science fiction Imaginings and the
author of Dragon Precinct, an original fantasy novel to be published in 2004.
Keith lives in the Bronx with his girlfriend and the world’s two goofiest cats.
Find out even more useless information about him at his official Web site at the
easy-to-remember URL of DeCandido.net, or just e-mail him directly at
[email protected] and tell him just what you think of him. You can even join
his fan club at www.kradfanclub.com.
Look for STAR TREK fiction from Pocket Books
Star Trek®
Enterprise: The First Adventure • Vonda N. McIntyre
Strangers From the Sky • Margaret Wander Bonanno
Final Frontier • Diane Carey
Spock’s World • Diane Duane
The Lost Years • J.M. Dillard
Prime Directive • Judith and Garfield Reeves-Stevens
Probe • Margaret Wander Bonanno
Best Destiny • Diane Carey
Shadows on the Sun • Michael Jan Friedman
Sarek • A.C. Crispin
Federation • Judith and Garfield Reeves-Stevens
Vulcan’s Forge • Josepha Sherman & Susan Shwartz
Mission to Horatius • Mack Reynolds
Vulcan’s Heart • Josepha Sherman & Susan Shwartz
The Eugenics Wars: The Rise and Fall of Khan Noonien Singh, Books One and Two •
Greg Cox
The Last Round-Up • Christie Golden
Novelizations
Star Trek: The Motion Picture • Gene Roddenberry
Star Trek II: The Wrath of Khan • Vonda N. McIntyre
Star Trek III: The Search for Spock • Vonda N. McIntyre
Star Trek IV: The Voyage Home • Vonda N. McIntyre
Star Trek V: The Final Frontier • J.M. Dillard
Star Trek VI: The Undiscovered Country • J.M. Dillard
Star Trek Generations • J.M. Dillard
Starfleet Academy • Diane Carey
Star Trek books by William Shatner with Judith and Garfield Reeves-Stevens
The Ashes of Eden
The Return
Avenger
Star Trek: Odyssey (contains The Ashes of Eden , The Return , and Avenger)
Spectre
Dark Victory
Preserver
Captain’s Peril
#1 • Star Trek: The Motion Picture • Gene Roddenberry
#2 • The Entropy Effect • Vonda N. McIntyre
#3 • The Klingon Gambit • Robert E. Vardeman
#4 • The Covenant of the Crown • Howard Weinstein
#5 • The Prometheus Design • Sondra Marshak & Myrna Culbreath
#6 • The Abode of Life • Lee Correy
#7 • Star Trek II: The Wrath of Khan • Vonda N. McIntyre
#8 • Black Fire • Sonni Cooper
#9 • Triangle • Sondra Marshak & Myrna Culbreath
#10 • Web of the Romulans • M.S. Murdock
#11 • Yesterday’s Son • A.C. Crispin
#12 • Mutiny on the Enterprise • Robert E. Vardeman
#13 • The Wounded Sky • Diane Duane
#14 • The Trellisane Confrontation • David Dvorkin
#15 • Corona • Greg Bear
#16 • The Final Reflection • John M. Ford
#17 • Star Trek III: The Search for Spock • Vonda N. McIntyre
#18 • My Enemy, My Ally • Diane Duane
#19 • The Tears of the Singers • Melinda Snodgrass
#20 • The Vulcan Academy Murders • Jean Lorrah
#21 • Uhura’s Song • Janet Kagan
#22 • Shadow Lord • Laurence Yep
#23 • Ishmael • Barbara Hambly
#24 • Killing Time • Della Van Hise
#25 • Dwellers in the Crucible • Margaret Wander Bonanno
#26 • Pawns and Symbols • Majliss Larson
#27 • Mindshadow • J.M. Dillard
#28 • Crisis on Centaurus • Brad Ferguson
#29 • Dreadnought! • Diane Carey
#30 • Demons • J.M. Dillard
#31 • Battlestations! • Diane Carey
#32 • Chain of Attack • Gene DeWeese
#33 • Deep Domain • Howard Weinstein
#34 • Dreams of the Raven • Carmen Carter
#35 • The Romulan Way • Diane Duane & Peter Morwood
#36 • How Much for Just the Planet? • John M. Ford
#37 • Bloodthirst • J.M. Dillard
#38 • The IDIC Epidemic • Jean Lorrah
#39 • Time for Yesterday • A.C. Crispin
#40 • Timetrap • David Dvorkin
#41 • The Three-Minute Universe • Barbara Paul
#42 • Memory Prime • Judith and Garfield Reeves-Stevens
#43 • The Final Nexus • Gene DeWeese
#44 • Vulcan’s Glory • D.C. Fontana
#45 • Double, Double • Michael Jan Friedman
#46 • The Cry of the Onlies • Judy Klass
#47 • The Kobayashi Maru • Julia Ecklar
#48 • Rules of Engagement • Peter Morwood
#49 • The Pandora Principle • Carolyn Clowes
#50 • Doctor’s Orders • Diane Duane
#51 • Enemy Unseen • V.E. Mitchell
#52 • Home Is the Hunter • Dana Kramer-Rolls
#53 • Ghost-Walker • Barbara Hambly
#54 • A Flag Full of Stars • Brad Ferguson
#55 • Renegade • Gene DeWeese
#56 • Legacy • Michael Jan Friedman
#57 • The Rift • Peter David
#58 • Faces of Fire • Michael Jan Friedman
#59 • The Disinherited • Peter David, Michael Jan Friedman, Robert Greenberger
#60 • Ice Trap • L.A. Graf
#61 • Sanctuary • John Vornholt
#62 • Death Count • L.A. Graf
#63 • Shell Game • Melissa Crandall
#64 • The Starship Trap • Mel Gilden
#65 • Windows on a Lost World • V.E. Mitchell
#66 • From the Depths • Victor Milan
#67 • The Great Starship Race • Diane Carey
#68 • Firestorm • L.A. Graf
#69 • The Patrian Transgression • Simon Hawke
#70 • Traitor Winds • L.A. Graf
#71 • Crossroad • Barbara Hambly
#72 • The Better Man • Howard Weinstein
#73 • Recovery • J.M. Dillard
#74 • The Fearful Summons • Denny Martin Flinn
#75 • First Frontier • Diane Carey & Dr. James I. Kirkland
#76 • The Captain’Smith Daughter • Peter David
#77 • Twilight’s End • Jerry Oltion
#78 • The Rings of Tautee • Dean Wesley Smith & Kristine Kathryn Rusch
#79 • Invasion! #1: First Strike • Diane Carey
#80 • The Joy Machine • James Gunn
#81 • Mudd in Your Eye • Jerry Oltion
#82 • Mind Meld • John Vornholt
#83 • Heart of the Sun • Pamela Sargent & George Zebrowski
#84 • Assignment: Eternity • Greg Cox
#85-87 • My Brother’s Keeper • Michael Jan Friedman
#85 • Republic
#86 • Constitution
#87 • Enterprise
#88 • Across the Universe • Pamela Sargent & George Zebrowski
#89-94 • New Earth
#89 • Wagon Train to the Stars • Diane Carey
#90 • Belle Terre • Dean Wesley Smith with Diane Carey
#91 • Rough Trails • L.A. Graf
#92 • The Flaming Arrow • Kathy and Jerry Oltion
#93 • Thin Air • Kristine Kathryn Rusch & Dean Wesley Smith
#94 • Challenger • Diane Carey
#95-96 • Rihannsu • Diane Duane
#95 • Swordhunt
#96 • Honor Blade
#97 • In the Name of Honor • Dayton Ward
Star Trek®: The Original Series
The Janus Gate • L.A. Graf
#1 • Present Tense
#2 • Future Imperfect
#3 • Past Prologue
Errand of Vengeance • Kevin Ryan
#1 • The Edge of the Sword
#2 • Killing Blow
#3 • River of Blood
Star Trek: The Next Generation®
Metamorphosis • Jean Lorrah
Vendetta • Peter David
Reunion • Michael Jan Friedman
Imzadi • Peter David
The Devil’s Heart • Carmen Carter
Dark Mirror • Diane Duane
Q-Squared • Peter David
Crossover • Michael Jan Friedman
Kahless • Michael Jan Friedman
Ship of the Line • Diane Carey
The Best and the Brightest • Susan Wright
Planet X • Michael Jan Friedman
Imzadi II: Triangle • Peter David
I, Q • John de Lancie & Peter David
The Valiant • Michael Jan Friedman
The Genesis Wave, Books One , Two, and Three • John Vornholt
Immortal Coil • Jeffrey Lang
A Hard Rain • Dean Wesley Smith
The Battle of Betazed • Charlotte Douglas & Susan Kearney
Novelizations
Encounter at Farpoint • David Gerrold
Unification • Jeri Taylor
Relics • Michael Jan Friedman
Descent • Diane Carey
All Good Things… • Michael Jan Friedman
Star Trek: Klingon • Dean Wesley Smith & Kristine Kathryn Rusch
Star Trek Generations • J.M. Dillard
Star Trek: First Contact • J.M. Dillard
Star Trek: Insurrection • J.M. Dillard
Star Trek: Nemesis • J.M. Dillard
#1 • Ghost Ship • Diane Carey
#2 • The Peacekeepers • Gene DeWeese
#3 • The Children of Hamlin • Carmen Carter
#4 • Survivors • Jean Lorrah
#5 • Strike Zone • Peter David
#6 • Power Hungry • Howard Weinstein
#7 • Masks • John Vornholt
#8 • The Captain’s Honor • David & Daniel Dvorkin
#9 • A Call to Darkness • Michael Jan Friedman
#10 • A Rock and a Hard Place • Peter David
#11 • Gulliver’s Fugitives • Keith Sharee
#12 • Doomsday World • Carter, David, Friedman & Greenberger
#13 • The Eyes of the Beholders • A.C. Crispin
#14 • Exiles • Howard Weinstein
#15 • Fortune’s Light • Michael Jan Friedman
#16 • Contamination • John Vornholt
#17 • Boogeymen • Mel Gilden
#18 • Q-in-Law • Peter David
#19 • Perchance to Dream • Howard Weinstein
#20 • Spartacus • T.L. Mancour
#21 • Chains of Command • W.A. McCay & E.L. Flood
#22 • Imbalance • V.E. Mitchell
#23 • War Drums • John Vornholt
#24 • Nightshade • Laurell K. Hamilton
#25 • Grounded • David Bischoff
#26 • The Romulan Prize • Simon Hawke
#27 • Guises of the Mind • Rebecca Neason
#28 • Here There Be Dragons • John Peel
#29 • Sins of Commission • Susan Wright
#30 • Debtor’s Planet • W.R. Thompson
#31 • Foreign Foes • Dave Galanter & Greg Brodeur
#32 • Requiem • Michael Jan Friedman & Kevin Ryan
#33 • Balance of Power • Dafydd ab Hugh
#34 • Blaze of Glory • Simon Hawke
#35 • The Romulan Stratagem • Robert Greenberger
#36 • Into the Nebula • Gene DeWeese
#37 • The Last Stand • Brad Ferguson
#38 • Dragon’s Honor • Kij Johnson & Greg Cox
#39 • Rogue Saucer • John Vornholt
#40 • Possession • J.M. Dillard & Kathleen O’Malley
#41 • Invasion! #2: The Soldiers of Fear • Dean Wesley Smith & Kristine Kathryn
Rusch
#42 • Infiltrator • W.R. Thompson
#43 • A Fury Scorned • Pamela Sargent & George Zebrowski
#44 • The Death of Princes • John Peel
#45 • Intellivore • Diane Duane
#46 • To Storm Heaven • Esther Friesner
#47-49 • The Q Continuum • Greg Cox
#47 • Q-Space
#48 • Q-Zone
#49 • Q-Strike
#50 • Dyson Sphere • Charles Pellegrino & George Zebrowski
#51-56 • Double Helix
#51 • Infection • John Gregory Betancourt
#52 • Vectors • Dean Wesley Smith & Kristine Kathryn Rusch
#53 • Red Sector • Diane Carey
#54 • Quarantine • John Vornholt
#55 • Double or Nothing • Peter David
#56 • The First Virtue • Michael Jan Friedman & Christie Golden
#57 • The Forgotten War • William R. Forstchen
#58-59 • Gemworld • John Vornholt
#58 • Gemworld #1
#59 • Gemworld #2
#60 • Tooth and Claw • Doranna Durgin
#61 • Diplomatic Implausibility • Keith R.A. DeCandido
#62-63 • Maximum Warp • Dave Galanter & Greg Brodeur
#62 • Dead Zone
#63 • Forever Dark
Star Trek: Deep Space Nine®
Warped • K.W. Jeter
Legends of the Ferengi • Ira Steven Behr & Robert Hewitt Wolfe
Novelizations
Emissary • J.M. Dillard
The Search • Diane Carey
The Way of the Warrior • Diane Carey
Star Trek: Klingon • Dean Wesley Smith & Kristine Kathryn Rusch
Trials and Tribble-ations • Diane Carey
Far Beyond the Stars • Steve Barnes
What You Leave Behind • Diane Carey
#1 • Emissary • J.M. Dillard
#2 • The Siege • Peter David
#3 • Bloodletter • K.W. Jeter
#4 • The Big Game • Sandy Schofield
#5 • Fallen Heroes • Dafydd ab Hugh
#6 • Betrayal • Lois Tilton
#7 • Warchild • Esther Friesner
#8 • Antimatter • John Vornholt
#9 • Proud Helios • Melissa Scott
#10 • Valhalla • Nathan Archer
#11 • Devil in the Sky • Greg Cox & John Gregory Betancourt
#12 • The Laertian Gamble • Robert Sheckley
#13 • Station Rage • Diane Carey
#14 • The Long Night • Dean Wesley Smith & Kristine Kathryn Rusch
#15 • Objective: Bajor • John Peel
#16 • Invasion! #3: Time’s Enemy • L.A. Graf
#17 • The Heart of the Warrior • John Gregory Betancourt
#18 • Saratoga • Michael Jan Friedman
#19 • The Tempest • Susan Wright
#20 • Wrath of the Prophets • David, Friedman & Greenberger
#21 • Trial by Error • Mark Garland
#22 • Vengeance • Dafydd ab Hugh
#23 • The 34th Rule • Armin Shimerman & David R. George III
#24-26 • Rebels • Dafydd ab Hugh
#24 • The Conquered
#25 • The Courageous
#26 • The Liberated
Books set after the series
The Lives of Dax • Marco Palmieri, ed.
Millennium Omnibus • Judith and Garfield Reeves-Stevens
#1 • The Fall of Terok Nor
#2 • The War of the Prophets
#3 • Inferno
A Stitch in Time • Andrew J. Robinson
Avatar, Book One • S.D. Perry
Avatar, Book Two • S.D. Perry
Section 31: Abyss • David Weddle & Jeffrey Lang
Gateways #4: Demons of Air and Darkness • Keith R.A. DeCandido
Gateways #7: What Lay Beyond: “Horn and Ivory” • Keith R.A. DeCandido
Mission: Gamma
#1 • Twilight • David R. George III
#2 • This Gray Spirit • Heather Jarman
#3 • Cathedral • Michael A. Martin & Andy Mangels
#4 • Lesser Evil • Robert Simpson
Star Trek: Voyager®
Mosaic • Jeri Taylor
Pathways • Jeri Taylor
Captain Proton: Defender of the Earth • D.W. “Prof” Smith
The Nanotech War • Steven Piziks
Novelizations
Caretaker • L.A. Graf
Flashback • Diane Carey
Day of Honor • Michael Jan Friedman
Equinox • Diane Carey
Endgame • Diane Carey & Christie Golden
#1 • Caretaker • L.A. Graf
#2 • The Escape • Dean Wesley Smith & Kristine Kathryn Rusch
#3 • Ragnarok • Nathan Archer
#4 • Violations • Susan Wright
#5 • Incident at Arbuk • John Gregory Betancourt
#6 • The Murdered Sun • Christie Golden
#7 • Ghost of a Chance • Mark A. Garland & Charles G. McGraw
#8 • Cybersong • S.N. Lewitt
#9 • Invasion! #4: The Final Fury • Dafydd ab Hugh
#10 • Bless the Beasts • Karen Haber
#11 • The Garden • Melissa Scott
#12 • Chrysalis • David Niall Wilson
#13 • The Black Shore • Greg Cox
#14 • Marooned • Christie Golden
#15 • Echoes • Dean Wesley Smith, Kristine Kathryn Rusch & Nina Kiriki Hoffman
#16 • Seven of Nine • Christie Golden
#17 • Death of a Neutron Star • Eric Kotani
#18 • Battle Lines • Dave Galanter & Greg Brodeur
#19-21 • Dark Matters • Christie Golden
#19 • Cloak and Dagger
#20 • Ghost Dance
#21 • Shadow of Heaven
Enterprise®
Broken Bow • Diane Carey
Shockwave • Paul Ruditis
By the Book • Dean Wesley Smith & Kristine Kathryn Rusch
What Price Honor? • Dave Stern
Star Trek®: New Frontier
New Frontier #1-4 Collector’s Edition • Peter David
#1 • House of Cards
#2 • Into the Void
#3 • The Two-Front War
#4 • End Game
#5 • Martyr • Peter David
#6 • Fire on High • Peter David
The Captain’s Table #5 • Once Burned • Peter David
Double Helix #5 • Double or Nothing • Peter David
#7 • The Quiet Place • Peter David
#8 • Dark Allies • Peter David
#9-11 • Excalibur • Peter David
#9 • Requiem
#10 • Renaissance
#11 • Restoration
Gateways #6: Cold Wars • Peter David
Gateways #7: What Lay Beyond: “Death After Life” • Peter David
#12 • Being Human • Peter David
Star Trek®: Stargazer
The Valiant • Michael Jan Friedman
Double Helix #6: The First Virtue • Michael Jan Friedman and Christie Golden
Gauntlet • Michael Jan Friedman
Progenitor • Michael Jan Friedman
Star Trek®: Starfleet Corps of Engineers (eBooks)
Have Tech, Will Travel (paperback) • various
#1 • The Belly of the Beast • Dean Wesley Smith
#2 • Fatal Error • Keith R.A. DeCandido
#3 • Hard Crash • Christie Golden
#4 • Interphase, Book One • Dayton Ward & Kevin Dilmore Miracle Workers
(paperback) • various
#5 • Interphase, Book Two • Dayton Ward & Kevin Dilmore
#6 • Cold Fusion • Keith R.A. DeCandido
#7 • Invincible, Book One • David Mack & Keith R.A. DeCandido
#8 • Invincible, Book Two • David Mack & Keith R.A. DeCandido
#9 • The Riddled Post • Aaron Rosenberg
#10 • Gateways Epilogue: Here There Be Monsters • Keith R.A. DeCandido
#11 • Ambush • Dave Galanter & Greg Brodeur
#12 • Some Assembly Required • Scott Ciencin & Dan Jolley
#13 • No Surrender • Jeff Mariotte
#14 • Caveat Emptor • Ian Edginton & Michael Collins
#15 • Past Life • Robert Greenberger
#16 • Oaths • Glenn Hauman
#17 • Foundations, Book One • Dayton Ward & Kevin Dilmore
#18 • Foundations, Book Two • Dayton Ward & Kevin Dilmore
#19 • Foundations, Book Three • Dayton Ward & Kevin Dilmore
#20 • Enigma Ship • J. Steven and Christina F. York
#21 • War Stories, Book One • Keith R.A. DeCandido
#22 • War Stories, Book Two • Keith R.A. DeCandido
Star Trek®: Invasion!
#1 • First Strike • Diane Carey
#2 • The Soldiers of Fear • Dean Wesley Smith & Kristine Kathryn Rusch
#3 • Time’s Enemy • L.A. Graf
#4 • The Final Fury • Dafydd ab Hugh
Invasion! Omnibus • various
Star Trek®: Day of Honor
#1 • Ancient Blood • Diane Carey
#2 • Armageddon Sky • L.A. Graf
#3 • Her Klingon Soul • Michael Jan Friedman
#4 • Treaty’s Law • Dean Wesley Smith & Kristine Kathryn Rusch
The Television Episode • Michael Jan Friedman
Day of Honor Omnibus • various
Star Trek®: The Captain’s Table
#1 • War Dragons • L.A. Graf
#2 • Dujonian’s Hoard • Michael Jan Friedman
#3 • The Mist • Dean Wesley Smith & Kristine Kathryn Rusch
#4 • Fire Ship • Diane Carey
#5 • Once Burned • Peter David
#6 • Where Sea Meets Sky • Jerry Oltion
The Captain’s Table Omnibus • various
Star Trek®: The Dominion War
#1 • Behind Enemy Lines • John Vornholt
#2 • Call to Arms… • Diane Carey
#3 • Tunnel Through the Stars • John Vornholt
#4 • …Sacrifice of Angels • Diane Carey
Star Trek®: Section 31™
Rogue • Andy Mangels & Michael A. Martin
Shadow • Dean Wesley Smith & Kristine Kathryn Rusch
Cloak • S.D. Perry
Abyss • David Weddle & Jeffrey Lang
Star Trek®: Gateways
#1 • One Small Step • Susan Wright
#2 • Chainmail • Diane Carey
#3 • Doors Into Chaos • Robert Greenberger
#4 • Demons of Air and Darkness • Keith R.A. DeCandido
#5 • No Man’s Land • Christie Golden
#6 • Cold Wars • Peter David
#7 • What Lay Beyond • various
Epilogue: Here There Be Monsters • Keith R.A. DeCandido
Star Trek®: The Badlands
#1 • Susan Wright
#2 • Susan Wright
Star Trek®: Dark Passions
#1 • Susan Wright
#2 • Susan Wright
Star Trek®: The Brave and the Bold
#1 • Keith R.A. DeCandido
#2 • Keith R.A. DeCandido
Star Trek® Omnibus Editions
Invasion! Omnibus • various
Day of Honor Omnibus • various
The Captain’s Table Omnibus • various
Star Trek: Odyssey • William Shatner with Judith and Garfield Reeves-Stevens
Millennium Omnibus • Judith and Garfield Reeves-Stevens
Starfleet: Year One • Michael Jan Friedman
Other Star Trek® Fiction
Legends of the Ferengi • Ira Steven Behr & Robert Hewitt Wolfe
Strange New Worlds , vol. I, II, III, IV, and V • Dean Wesley Smith, ed.
Adventures in Time and Space • Mary P. Taylor, ed.
Captain Proton: Defender of the Earth • D.W. “Prof” Smith
New Worlds, New Civilizations • Michael Jan Friedman
The Lives of Dax • Marco Palmieri, ed.
The Klingon Hamlet • Wil’yam Shex’pir
Enterprise Logs • Carol Greenburg, ed.
The Amazing Stories • various